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	<title>Fallout 3 News</title>
	<link>http://falloutnews.com</link>
	<description>Fallout Reviews, News, Screenshots, Trailers and more!</description>
	<pubDate>Mon, 17 Dec 2007 03:56:47 +0000</pubDate>
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		<title>New Fallout 3 Screenshot</title>
		<link>http://falloutnews.com/screenshots/new-fallout-3-screenshot/</link>
		<comments>http://falloutnews.com/screenshots/new-fallout-3-screenshot/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 03:53:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://falloutnews.com/screenshots/new-fallout-3-screenshot/</guid>
		<description><![CDATA[  Another new Fallout 3 screenshot provided as a magazine exclusive ends up on the internet. Showing some architecture and a BoS vs supermutants gunfight.
 ]]></description>
			<content:encoded><![CDATA[<p> Another new Fallout 3 screenshot provided as a magazine exclusive <a href="http://www.nma-fallout.com/article.php?id=40063">ends up on the internet</a>. Showing some architecture and a BoS vs supermutants gunfight.</p>
]]></content:encoded>
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		<item>
		<title>Fallout 3 Q&#038;A</title>
		<link>http://falloutnews.com/bethesda/fallout-3-qa/</link>
		<comments>http://falloutnews.com/bethesda/fallout-3-qa/#comments</comments>
		<pubDate>Fri, 17 Aug 2007 12:30:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<guid isPermaLink="false">http://falloutnews.com/bethesda/fallout-3-qa/</guid>
		<description><![CDATA[  The developers are asking all you gamers to submit your questions about anything related to Fallout 3:
So we’ve let the journalists do the talking through their articles, but now we’d like to field some of your questions. That’s right, Todd and Co. are going to be willing to talk about more than Batman and [...] ]]></description>
			<content:encoded><![CDATA[<p> The developers are asking all you gamers to submit your questions about anything related to Fallout 3:</p>
<blockquote><p>So we’ve let the journalists do the talking through their articles, but now we’d like to field some of your questions. That’s right, Todd and Co. are going to be willing to talk about more than Batman and their favorite color. If you’ve got something you’re dying to know about Fallout 3, take your suggestion to the forums <a href="http://www.bethsoft.com/bgsforums/index.php?showtopic=743446">here</a>. If you want to <a href="http://bethblog.com/?page_id=24">send them directly to us </a>via the blog, that’s fine too.</p>
<p>In addition to pulling together a list of questions that covers all the things people want to know about, we’ll keep an eye on other questions that get sent to us and pull in a developer every now and then to answer a few questions. You never know when a dev may stop by to answer a question or two from the mailbag, <a href="http://bethblog.com/?page_id=24">so send in your questions</a> about Fallout, The Elder Scrolls, Star Trek Conquest, or whatever it is you want to know and we’ll get to work.</p></blockquote>
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		<item>
		<title>Offical Fallout 3 Site Goes Live</title>
		<link>http://falloutnews.com/bethesda/offical-fallout-3-site-goes-live/</link>
		<comments>http://falloutnews.com/bethesda/offical-fallout-3-site-goes-live/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 04:08:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Bethesda]]></category>

		<guid isPermaLink="false">http://falloutnews.com/bethesda/offical-fallout-3-site-goes-live/</guid>
		<description><![CDATA[  Bethesda Softworks has launched the brand spanking new site for fallout. No more waiting, head on over and check out some of the developer diaries!
 ]]></description>
			<content:encoded><![CDATA[<p> Bethesda Softworks has launched the brand spanking <a href="http://fallout.bethsoft.com/art/fallout3-screenshots1.html">new site for fallout</a>. No more waiting, head on over and check out some of the developer diaries!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>E3 2007 Q &#38; A Session</title>
		<link>http://falloutnews.com/news/e3-2007-q-a-session/</link>
		<comments>http://falloutnews.com/news/e3-2007-q-a-session/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 18:35:30 +0000</pubDate>
		<dc:creator>wreckk</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://falloutnews.com/news/e3-2007-q-a-session/</guid>
		<description><![CDATA[After the E3 2007 Fallout 3 Demo there was a Q &#38; A session that followed. The guys over at strategycore.co.uk were nice enough to get it all down. Here is a small exert 
Q: Can you give us a generalized development timeline over the next year?
A: Sure. You look at our 45-50 minute long [...]]]></description>
			<content:encoded><![CDATA[<p>After the E3 2007 Fallout 3 Demo there was a Q &amp; A session that followed. The guys over at <a href="http://www.strategycore.co.uk">strategycore.co.uk</a> were nice enough to get it all down. Here is a small exert </p>
<blockquote><p><strong>Q:</strong> Can you give us a generalized development timeline over the next year?<br />
<strong>A:</strong> Sure. You look at our 45-50 minute long demo and it looks like there&#8217;s a lot there. But on the design side we want to have these important character interactions. We want players to feel like they are real people. In order to do that it simply takes a lot of time. In Oblivion there is what we call essential characters, characters that you cannot kill. A lot of games have them. For Fallout 3, our goal was not to do that. If a NPC gives the player a quest and the player blows his head off, how does that affect the quest? We have to deal with that, and it takes a lot of time to do that. Multiple pathways to fulfill a quest take a lot of time to develop. In Oblivion, the player makes his decisions on a higher level: if I want to be evil I join the Dark Brotherhood, whereas Fallout quests have multiple pathways to complete the quest. </p></blockquote>
<p><a href="http://www.strategycore.co.uk/e3/pg/07fallout3">You can read the full article Here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fallout 3 Trailer</title>
		<link>http://falloutnews.com/trailers/fallout-3-trailer/</link>
		<comments>http://falloutnews.com/trailers/fallout-3-trailer/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 01:46:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Trailers]]></category>

		<guid isPermaLink="false">http://falloutnews.com/trailers/fallout-3-trailer/</guid>
		<description><![CDATA[  Here is the long awaited Fallout 3 trailer!



Direct download links to ther QT and WMP versions:
Quicktime Movie (MOV) 
32 MB
Windows Media Video (WMV) 
54 MB
Quicktime Movie (720p MOV) 
133 MB
Windows Media Video (720p WMV) 
138 MB
 ]]></description>
			<content:encoded><![CDATA[<p> Here is the long awaited Fallout 3 trailer!</p>
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<param name="movie" value="http://www.youtube.com/v/uxSdbSNckTQ"></param>
<param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/uxSdbSNckTQ" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></p>
<p><strong>Direct download links to ther QT and WMP versions:<br />
</strong><a href="http://static.bethsoft.com/fo3/fallout.mov" target="_blank">Quicktime Movie (MOV) </a><br />
32 MB<br />
<a href="http://static.bethsoft.com/fo3/fallout.wmv" target="_blank">Windows Media Video (WMV) </a><br />
54 MB<br />
<a href="http://static.bethsoft.com/fo3/fallout_720p.mov" target="_blank">Quicktime Movie (720p MOV) </a><br />
133 MB<br />
<a href="http://static.bethsoft.com/fo3/fallout_720p.wmv" target="_blank">Windows Media Video (720p WMV) </a><br />
138 MB</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bethesda Softworks to Develop and Publish Fallout 3</title>
		<link>http://falloutnews.com/news/bethesda-softworks-develop-publish-fallout-3/</link>
		<comments>http://falloutnews.com/news/bethesda-softworks-develop-publish-fallout-3/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 01:16:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[                        Bethesda Softworks to Develop and Publish Fallout 3
July 12, 2004 (Rockville, MD) &#8212; Bethesda                   [...] ]]></description>
			<content:encoded><![CDATA[<p> <span class="hdln">                      Bethesda Softworks to Develop and Publish Fallout 3</span></p>
<p class="bdycpy"><strong>July 12, 2004 (Rockville, MD) &#8212; </strong>Bethesda                       Softworks® announced today that it will develop and publish                       Fallout 3 &#8212; a sequel to the highly popular Fallout role-playing                       game franchise. Bethesda licensed the rights to the Fallout                       franchise from Interplay Entertainment Corp. (OTC Bulletin                       Board: IPLY) in a deal that awards Bethesda exclusive worldwide                       rights to the Fallout franchise on the PC, home consoles,                       handhelds, and other media, with the option to develop and                       publish additional sequels.</p>
<p class="bdycpy">“We’re extremely excited about this                       opportunity and what it means both for Bethesda and for Fallout   					fans around the world,” said Vlatko Andonov,                      president of Bethesda Softworks. “Fallout is one the                       great RPG franchises. Millions of Fallout games have been sold worldwide, and fans                       have been eagerly awaiting the release of a Fallout 3 title. Bethesda’s                       proven expertise in this genre, building on our experience and the                       tremendous success we have enjoyed with our cutting-edge Elder Scrolls®                       series, will enable us to create the next chapter of Fallout that is worthy                       of the franchise.”</p>
<p class="bdycpy">Originally released in 1997, Fallout places                       a player in the role of a Vault-dweller, who ventures from his secluded, underground                       survival Vault into a post-apocalyptic world of mutants, radiation, gangs                       and violence. The game has been widely hailed as one of the outstanding role-playing                       games and video games of all time with its unique gameplay, style, and                       setting.</p>
<p class="bdycpy">Commenting on this development, Interplay                       Chairman and Chief Executive                      Officer Herve Caen said, “This is a good agreement for                       both companies and for gamers. Although several parties had a high level of interest                       in licensing Fallout, we are most impressed by Bethesda’s                       execution of role-playing titles. Bethesda is an ideal steward of the Fallout                       franchise.”</p>
<p class="bdycpy">Fallout 3 will be developed by Bethesda along                       with the next chapter of The Elder Scrolls, both under the   					direction of Todd Howard, executive producer                      of The Elder Scrolls. The Elder Scrolls III: Morrowind®                       won every national and international award of note in 2002, including Game of                       the Year and RPG of the Year, and is one of the best-selling games ever released                       on Xbox.</p>
<p class="bdycpy">“We are overjoyed,” said Howard.                       “Fallout is one of my favorite games, and                      we plan to develop a visually stunning and original game for                       Fallout 3 with all the hallmarks of a great RPG: player choice, engaging                       story, and non-linearity.”</p>
<p class="bdycpy">Future announcements about the release of                       Fallout 3 will be made as work on the title progresse</p>
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